Tuesday, September 25, 2012

Elementalist Tactics: Solo Skill Combos

I've written before on some basic tactics to get a beginner Elementalist started on the path to getting the most out of their elements but today I want to talk about combos that an Elementalist can do via switching to aid themselves in combat.

The following is a list is combos for each weapon set. This list does not include Utility Skills or Elite Skill combos. For more information on combo effects check out the official wiki.

The first skill listed is the first one that should be cast to perform the combo.

Staff:
  • Eruption (Earth) + Geyser (Water) = area healing
  • Eruption  (Earth)  + Healing Rain (Water)  = area healing
  • Healing Rain (Water) + Stoning  (Earth autoattack) = regeneration
  • Geyser (Water) + Stoning  (Earth autoattack) = regeneration
  • Healing Rain (Water)  + Shockwave (Earth) = regeneration
  • Geyser (Water) + Shockwave (Earth) = regeneration
  • Eruption  (Earth) + Static Field (Air) = area swiftness
  • Eruption  (Earth)  + Lava Font (Fire)  = area might
  • Eruption  (Earth)  + Burning Retreat (Fire) = area might
  • Lava Font (Fire) + Stoning  (Earth autoattack)  = applies burning
  • Static Field (Air) + Stoning  (Earth autoattack)  = applies vulnerability
  • Static Field (Air) + Shockwave (Earth)  = applies vulnerability

Dagger/Dagger:
  • Ring of Fire (Fire) + Churning Earth (Earth) = area might
  • Ring of Fire (Fire) + Earthquake (Earth) = area might
  • Burning Speed (Fire) + Churning Earth (Earth) = area might
  • Burning Speed (Fire) + Earthquake (Earth) = area might

Scepter/Dagger:
  • Ring of Fire (Fire) + Phoenix (Fire) = area might
  • Ring of Fire (Fire) + Earthquake (Earth) = area might
  • Ring of Fire (Fire) + Churning Earth (Earth) = area might
  • Ring of Fire (Fire)  + Stone Shards (Earth autoattack)  = applies burning
  • Ring of Fire (Fire) + Rock Barrier/Hurl (Earth)  = applies burning
(Note: If you time it right you can use Dragon’s Tooth for an Area Might combo as well)

Scepter/Focus:
  • Flamewall (Fire)  + Phoenix (Fire) = area might
  • Flamewall (Fire) + Stone Shards (Earth autoattack) = applies burning
  • Flamewall (Fire) + Rock Barrier/Hurl (Earth) = applies burning
  • Flamewall (Fire) + Magnetic Wave (Earth) = area might
  • Flamewall (Fire) + Comet (Water) = area might
(Note: If you time it right you can use Dragon’s Tooth for an Area Might combo as well)

Dagger/Focus:
  • Burning Speed (Fire) + Magnetic Wave (Earth) = area might
  • Burning Speed (Fire) + Comet (Water) = area might
  • Flamewall (Fire) + Magnetic Wave (Earth) = area might
  • Flamewall (Fire) + Comet (Water) = area might

As you can see there is a lot of combos an Elementalist can perform by themselves. Of all weapons, the staff does have a huge advantage in combo generation with it's wide variety of AOE combo fields to pick from in any element. No matter your playstyle or your preferred weapon, knowing how to combine your attacks can give you a definite edge in PvE, PvP, and WvW.


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